Remote candidates are acceptable
About the Role
We are seeking a Senior Unity Multiplayer and Backend Engineer with deep expertise in Photon Fusion 2 to join our game development team. You will work on Link Legends (https://play.google.com/store/apps/details?id=com.ObscureGames.LinkMasters&hl=en), a PvP Match3 game currently in soft-launch. Take ownership of architecting and delivering high-performance, scalable multiplayer gameplay systems and backend infrastructure for competitive and cooperative online experiences.
If you live and breathe deterministic rollback, predictive movement, and low-latency responsiveness — and you’re ready to push Photon Fusion 2 to its limits — we want you on board.
Responsibilities
- Lead the design, implementation, and optimization of multiplayer systems using Photon Fusion 2, including host migration, client prediction, rollback netcode, and state synchronization.
- Build robust backend services to support multiplayer features such as matchmaking, lobby management, player progression, and leaderboards.
- Collaborate closely with gameplay engineers and designers to define and build real-time networked mechanics.
- Work with DevOps to deploy and maintain scalable, secure server infrastructure.
- Profile and optimize networking performance to ensure ultra-responsive player experiences.
- Document systems and mentor other developers in best practices for multiplayer and backend architecture.
- Support live multiplayer features post-launch with diagnostics, analytics, and troubleshooting tools.
Requirements
- 5+ years of professional experience in Unity game development.
- Proven experience with Photon Fusion 2 in a production environment.
- Deep understanding of authoritative server models, client prediction, lag compensation, and rollback.
- Solid backend experience using Node.js, .NET, or equivalent.
- Familiarity with cloud platforms like AWS or Azure.
- Experience shipping and maintaining live multiplayer games.
- Excellent debugging skills and a performance-oriented mindset.
- Strong communication and teamwork abilities.
Nice to Have
- Experience with matchmaking systems (ELO, MMR, skill-based).
- Knowledge of PlayFab, or similar backend-as-a-service platforms.
- Familiarity with CI/CD pipelines and live deployment workflows.
- Experience in Unity ECS or DOTS for performance-heavy projects.
- Enthusiasm for competitive or real-time multiplayer games.